rabbit.gif (2399 bytes)Alice's Cards

A Web Hunt

by John McIlvain

Study Guide Homemroom.gif (913 bytes)Least Tern

 

aliceline.jpg (4449 bytes)

Overview ~ Resources ~ Tasks ~ The Game ~ Teacher's Role

mroom.gif (913 bytes)Overview - The purpose of this Web Hunt is to gather, share and learn information about the world of Lewis Carroll at the time he wrote Alice in Wonderland. Students will each research at least one specific topic, using the Intranet and resources provided by the teacher. A game will be played, through which gathered information will be shared.

mroom.gif (913 bytes)Resources - You should be able to find all of your information at one of the these three sites:

mroom.gif (913 bytes)The Tasks - You will receive from your teacher an index card containing a topic and a card suit symbol (diamond, club, spade, heart).

    1. Spend one class period researching your specific topic. All important information should be either typed into a 3.0" by 4.5" word processing document OR neatly written on the blank side of your card. If a picture is essential, print it and attach it to your index card.
    2. You are looking for specific, interesting facts - not everything!
    3. Your digital information should be printed. Then cut it out and tape or paste it onto the blank side of your card.
    4. Give completed cards to your teacher.
    5. When you finish, you may assist any member of the class who has a question with the same card suit.
    6. The class "deck" is complete when all research cards have been completed.

     

    Topics (for the impatient or curious):


    Charles Lutwidge Dodgson
    Lewis Carroll, Writer
    Lewis Carroll, Photographer
    Lewis Carroll, Mathematician
    Charles Dodgson, Deacon
    Rugby School
    Christ’s Church, Oxford
    Alice’s Adventures Underground
    Alice's Adventures in Wonderland
    Through the Looking Glass
    John Tenniel
    Treacle Well at the Binsey Home
    A Horse Chestnut Tree in the Dean’s Garden
    Alice Liddell
    A photograph of Alice Liddell
    Opium use in Victorian England
    What it meant to be a gentleman in Victorian England
    How women dressed in Victorian England
    How children’s lives were different in Victorian England
    The Riddle of the Raven
    $1.54 million
    The servant's life in Victorian England
    Tanners and their chemicals
    Quadrille
    Queen Victoria
    Mock Turtle soup
    Irish potatoes
    Gryphon
    What children studied in school in Victorian England
    important dates:
    1832
    1861
    1862
    1865
    1886
    1893

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mroom.gif (913 bytes)The Game - After every class member has completed his/her research, you will gather as a class and play the following game:

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mroom.gif (913 bytes)The Teacher's Role - Organize, oversee and mentor the research and the game. Specifically:

  1. Gather materials: at least one 3" by 5" index card for each student, tape or glue stix, pencils or pens, Internet access, black & red markers, a bell or buzzer or musical tape with which to control the 1st part of the game.
  2. Download and print the Alice's Cards template (a Word document) or Alice's Cards (.pdf - Adobe Acrobat Reader needed) or - if you can not open either, print the topic list above and write a topic on each card. Assign each topic to a suit by drawing a suit icon in the upper left corner.
  3. Suggestions:
    1. These should be notes. Review what it means to write a note.
    2. The final physical size for presenting information is very small. That means focusing and rejecting some of the information found as not interesting or not essential.
    3. Memory will be important - some information will have to be stored in the head.
    4. When you assign topics, note that some are broader and some are very specific and will require more intense research.
    5. Each suit should, if possible, have the same number of cards and the same number of players. If necessary, give some players two cards when you play the game.
    6. Cards are by nature random and chaoic - thus the running game. If you have a class that should not be running, which is probably most classes, or if your space is limited, sit in circles and Pass the cards. You might use both procedures to control the game's ending.
    7. Post the cards, information side out, on a board so that you can refer to them while reading Alice.
    8. After the playing of the game, you could leave the room. Or, you could gather the cards and use them to check how much was actually learned and remembered. A secondary game that involved eating mushroom cookies (for "size points") or a kind of Trivial Pursuit through Wonderland could be played to review the facts. Let the students design these!
  4. Note: Additional topics can be added, of course. The resources above are rich with material, as are the Extensions on our Alice site. You might consider including some literary terms (pun, irony) or some word roots.
  5. Please let Least Tern know if you come up with a different game.

Least Tern

John McIlvain 2/5/04