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But
not Least...
Who's on First? - and Why should I care?
The Nature of Collaboration
The Collaborative Environment | Collaborative Permissions | Collaborative Skills
When NOT to | How-To: Where Do I Go From Here?
Resources for Collaboration in the ClassroomIndependent Tasks and Cooperative Tasks
The main reason for invertebrates to produce sounds is for communication. They do so either actively or passively. For those invertebrates that use sound actively, there are different needs for communication including defense against predators, social relations (including mating) and to protect territory. (How do marine invertebrates communicate using sound?)
In my experience, lobsters are social creatures that commonly share shelters both when they are young and when they mate. They commonly live in close proximity in nature and have such highly ritualized agonistic [combative] encounters that they rarely injure one another during fights. (Ask Doctor Lobster: Care tips for egg-bearing females)
It occurs to me that perhaps the most significant difference between the lobster and the child (aside from the thumb) is that the child likes to communicate with her peers and will, more often than not, go out of her way to do so solely for positive social reasons. This is what makes Collaboration work. The fact that the child also has rituals for agonistic communication is what make the supervision of Collaboration a Teacher task. That said, how does the individual child fit into a working collaboration?
The individual plays three roles in a collaborative environment: as independent agent, as cooperative agent, and as collaborator. Collaboration makes use of the group in order to increase information content and its filtering (many sets of eyes, hands and ears are better than one) and to construct a product. The ultimate goal of Collaboration, however, is not the product, but the learning of the individual student. It is, in fact, essential that the individual be able to apply critical thinking to group ideas and conclusions.
Click to see image in full size
Cooperation vs. Collaboration
Cooperation is not collaboration. Cooperation is goal-directed and concrete. Collaboration is about the sharing and modification of ideas and opinions. Collaboration is driven by attending to the answers to questions like Why? What if? and How does? and such phrases as Tell me, Explain it to me, and What do you notice. The goal of collaboration is the construction of new learning and new learning tasks and the realization of learning at the individual student level.
Cooperative tasking is just dividing a large independent task into smaller independent components which are pooled to create an end product. Information gathering, survey graphing, information charting or databasing, scientific measurement, counting the baskets made by a partner, creating a Sketchpad diagram to a teacher's directions - these are all independent tasks appropriate to learning. The self-centered nature of the k-12 learning environment is conducive to independent investigation and parallel learning; it is an environment that is optimal for cooperative tasking. For this reason, teachers often are satisfied with cooperative tasking in the classroom. Creating a product (presentation, drawing, map, project, solving math problems) is an independent task, too often assigned for homework. Such tasks teach or reinforce a specific technology tool skill (or other literacy skill, such as counting, writing or measuring), but they contribute to the literacy needed for the future use of technology only when assessment criteria and feedback are applied to the task steps through a collaborative experience: When the purpose, process, and product are assessed through questioning, answering and attending.
In a classroom, there are two types of questions: Teacher Questions and Kid Questions; and two types of answers: Teacher Answers and Kid Answers. A major goal of the collaborative environment is to eliminate this divide. This requires that both teachers and students develop a skill set that supports and encourages the Questioning, Answering and Attending that generate the knowledge flow and development pictured above.
Students do not learn in isolation. At all levels, the learning of other students and the "data pool" of the environment (teachers, media, surrounding culture, parents) contribute to the learning of the individual. From an early age, children gain experience at gathering information from this environment. Young children are persistent knowledge seekers and the "data pool" is culturally structured to support their learning quests. They gain confidence in their ability to float through a learning task, controlling it only in so far as they turn away from information and information sources that do not meet an immediate need. "Taking in" information in this context is the 1st skill for learning. It is not, however, a collaborative skill, but the reverse: it the major skill for an isolated learner.
Collaboration skills are not inherent in children. Opportunities for communication and collaboration enrich learning tasks by supporting optimal learning. Collaboration and its Assessment, leading to a reevaluation and filtering of learning tasks and outcomes, should be teacher-guided. This is the way out of the data trap, even a way to avoid it all together. But these steps are often omitted from a unit or assignment. A closed, question-driven learning task implies a single-answer-driven learning outcome; gathering and arranging answers are independent or cooperative tasks that result in predictable products. These learning "projects" are easy to design, easy to assign, and easy to assess. Because they are concrete in nature, they are often the framework for elementary school learning tasks. Too often, this is also the framework for student assignments in middle school and high school. They encourage, and often force, the student to work in isolation.
Collaborative tasks, especially those involving assessment and filtering, require that the student learn with and from others. Without the teacher-guided collaborative process, students continue to measure success only by the answer to "Is it right?" or "Is it enough?" The implication of these questions is "more is better, all is best," leading to a combining of answers and gathered data, rather than the assessment and filtering that should precede the development of a product. The product becomes the end of the process, rather than a step on the learning journey. Learning, like its process, remains an isolated activity.
It is our belief that as children move along the developmental spiral, acquiring skills that they can apply to higher level thinking tasks, they must learn how to Filter the information that is used in the construction of learning. Collaboration, even if just "bouncing ideas off of others," is an essential component of this process. Purposeful, guided development of the Collaboration Skills of Questioning, Answering and Attending is an essential Teacher Task in the 21st century classroom. Contrast, for example, our Learning Model with that described above - note the relative unimportance we place upon Product and the central position of Construction.
It is tempting to believe that ALL technology assisted learning should be collaborative in nature. This is not the case at all. If you have read the above carefully and studied the diagram and our Learning Model, you will notice that there are two outcomes of all collaborations:
- A lateral or spiral change in understanding or focus
- A problem is solved with newly constructed knowledge or through the recall or synthesis of previously learned knowledge
Simply put, it is not appropriate or desirable to use collaboration when these two outcomes are not inherent in the task. The two most egregious errors made by technology lab coordinators and classroom teachers is to use collaborative computer work with memorizational learning, or with a learning task that requires or develops automaticity. These activities would include:
- keyboarding - for further discussion of keyboarding and automaticity, and resources, see our essay It Fingers
- CAI - computer aided instruction, such Accelerated Math, that structures individual learning through controlled questioning and feedback and that requires individual record-keeping
- Software tools skills development (as opposed to project development or outcome based learning)
- "Math facts" and concrete knowledge review that will be assessed individually
It is, in my view, one of the negatives of non-ubiquitous computing that teachers have come to believe that all students absorb computer tools skills the way the larval lobster absorbs nutrients. And ancillary to this, they believe that those students who know more will teach those who know less by challenging them to learn more, which has become an argument for collaborative grouping in the above activities. As I have illustrated, I hope, in the above and other parts of the Learning and Lobstering series, collaboration skills do NOT include software tools skills or keyboarding skills and are NOT knowledge based. The only relevant predictor of success in a collaborative group is previous participation in a successful collaboration (see How can technology develop higher order thinking and problem solving?). The above learning tasks, therefore, are best separated from collaboration and seen as individual learning tasks.
How-To: Where do I go from here?
We believe that teachers can not design successful collaborative projects unless they first participate in successful projects. We strongly recommend, therefore, the following methodology for the teacher beginning on this journey:
- Participate in some way in a collaborative experience:
- With a group of colleagues, plan curriculum or complete a subject WebQuest
- Join a Yahoo Group or a Tapped In group and participate actively
- Take an online course
- Buy a MindStorms robotics kit and build robots with a group
- Attend a workshop that is participatory in nature
- Read about Collaboration, Project-based Learning (PLB), Inquiry-based Learning, Student-Centered Learning - see our Resources
- Cull from your reading a process that makes sense to you
- Study examples - create a skeleton project from one that makes sense to you
- Know the tools - see Resources
- Identify the tools you have available to your students - hardware, networking, software
- Explore free online tools
- Learn how to use them, even if just at the beginner level - the best way to learn is to form a group and collaborate on a simple planning process
- Step back from your classroom - Locate a curricular unit that fits one or more of these criteria:
- You don't know a great deal about it but find it really interesting
- You can find in it threads connecting to several disciplines (interdisciplinary)
- You know, or suspect, that it will engage your students at many learning levels
- You know, or suspect, that it can be approached from many learning styles
- With an idea and a project skeleton, you are ready to PLAN
- Think SMALL - use only the tools with which you are comfortable, have a short and open timeframe
- If possible, collaborate on the planning
- Include your tech support and library staff
- Seek an outside connection - parent, expert, museum staffer - this is an enormously important dimension!
- Use a graphical planner - archive everything
- Use the YouthLearn Planning Guides - there is no need to reinvent the wheel
- If you are nervous - search for an existing project that you can join!
- Archive your project, from beginning to end, including failures! Collaboration is a learning experience for teachers as well as for students.
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Least Tern has collected and created materials to help you with the collaborative process. Below is a Highlights listing. For a more complete listing, browse the following sections of our site:
Pedagogy | Web-based Tools | Software Tools | Model Projects | Projects to Join
The Web Project - offers tools, projects and pedagogy - a Vermont-based collaborative environment
- Are You a Techno-Constructivist? - rallying cry for active integration using new models - many links to other resources
- Biopoint - an online resource "using the Internet to promote inquiry-based learning" - access their "start-up" page for a kind of site map
- Classroom Assessment Techniques (CAT's) - although not specific to collaborative learning, the Rubric, Portfolio and Concept Mapping tabs provide valuable material for the teacher - read Assessment for more about this topic
- Computers - Teachers - Peers - pedagogical framework for CLP collaborative science investigations and software development from Berkeley - see WISE below for an implementation that you can join - CLP means Computer as Learning Partner
Doing CL - from this site you can learn about almost every aspect of Collaborative Learning - the CL Structures links are especially valuable for the beginner
- eLearn Magazine - both the in-Depth Tutorials and the e-Learning basics will lead you to reasearch and tools - although designed for the post-secondary educator and the businessman, there is food for all here - be sure to read TeamRooms
- 44 Benefits of CL (Collaborative Learning) - a post from Ted Panitz to the MathForum list
- George Lucal Foundation: Edutopia : Innovative Classrooms - navigate links to Project-based Learning Materials and to descriptions of highlighted lessons
- How can technology develop higher order thinking and problem solving? A research report (with links) to answer this question, from CARET (Center for Applied Research in Educational Technology) - a very short discussion, but food for thought
- Indicators of Engaged Learning - a very helpful rubric to assist you with both constructing and assessing a collaborative project
- Instructional Module : PBL - supports a two to three day workshop, but can be used by a curious teacher
- JournalZone - 4-step model for PBL - the pedagogy from LCSI behind JournalZone
- k-12 Middleware Primer - discusses some of the technical issues, by one of the architects of the Internet 2 MiddleWare program - Middleware is connection and security software that sits between the network and the user interface
- Literacy Assessment Techniques - a chart of available options - it is up to you to pursue them in more depth, but you will be able to pick out from this listing the methods upon which you need to focus (or work with a collaborative team to investigate all of them!)
- Meaninful Engaged Learning - Summary of the Indicators for Engaged Learning, developed by Jones, Valdez, Nowakowski, and Rasmussen (1994) - from NCREL
- Project Pedagogy in CoVis - theory, structure and practice behind this group of successful science collaborations
Technology as a Facilitator of Modern Education: a Model - a student-centered model that attempts to place contemporary learning theory in a simple construct - link directly to the Model diagram at the top of the page - this site also contains streaming video that illustrates the "best practices" - voice-over narration helps to make the point
- Teachley's Amazing Talking Brain - offered here as a very quick look at BBI (brain-based-instruction), which asks us to keep physiology in mind when we structure learning
- The TiCkLe Guide - resources to help you understand cooperative learning
- Using Technology to Generate Class Discussion
Youth Learn - ranges from short lesson plans to large lessons - introductory in nature, focusing upon using technology to support inquiry-based and collaborative learning - this is a straight-shooting site with practical info, not jargon - contains useful Planning Guides
- What is Inquiry-based Learning? This and related questions answered for the practicing teacher - part of the Disney/Thirteen Ed-Online Concept-to-Classroom online workshop series
- What Is the Collaborative Classroom?
- Artemis - from GoKnow - a tool that accesses data sources (mostly for science) in the University of Michigan Library and provides tools for analysis and collaboration - we like this site because it begins with Driving Questions and insists upon accurate record-keeping (this encourages Filtering) - originally free, now requires a subscription ($198 per classroom) - there is a trial login - teachers will be well supported - best results are obtained when topics relate to the original Investigation Station topics
BlogDrive or Blogger - easy to set up a FREE blog hosted by this group - you can control who can view, edit, post to your Blog - chat, archiving, comment feature - see also TypePad - Blogger has the advantage of a protocol that makes it possible to upload to a Blogger blog directly from MacJournal (text) or Audioblogger (voice).
- Calendars Net - free online group calendar hosting
- Create a Graph - online and easy for elementary school - pie and bar charts
- eBoard - low fee for an online communication tool
EditMe - at last, a low-cost WIKI service! For $4.95 base fee you can build a WIKI site that is hosted by EditMe - features include Comments, images, WYSIWYG editor (or .html), attachments, version tracking, and administration permission granting, as well as e-mail notification of comments - as of 12/07/03, editing tools worked reliably on IE 5.5 for Windows, OK on Netscape 7.+ for Mac OSX, and did not appear on IE 5.2 for OSX
- ezBoard or QuickTopic - free online bulletin boards
- GCalc - free online graphing calculator
Intel Education: Interactive Thinking Tools - visual tools for students and teachers, with registration: idea ranking and digital mapping tools (relating ideas) - quite a bit of support for the teacher - examples and tutorials
- iVisit - with software (Lite is free, or buy full version), web-based video, audio and text conferencing - reminds me of CUSeeMe
- JournalZone - from LCSI (of MicroWorlds fame) - online collaborative journalizing, administered by the teacher - requires purchase of per pupil/per year license - free short-term demo of features - graphics tools (if you have MicroWorlds, they will be familiar), project development space, chat-type input from group members (who must be registered by the teacher) - safe way to introduce collaboration in elementary school - CD software - new for OS X - demo (Windows only download) expires in 30 days
Landmarks for Schools - dedicated to the idea that information is the raw material of the 21st century, and that it can and should be mined for education, this site provides teachers with powerful tools: rubric builder, citation machine, a webquest builder, and a huge set of links to DATA for collaboration
- The Electronic Zoo - this site does not contain projects, but it does contain sample links to organizations and listservs that will support a collaborative project
- Knowledge Forum - online tools for collecting, organizing and building knowledge - grades 4-12 - can be hosted by Knowledge Forum or purchased as full install on your school server - free demo and application for 6-month trial available - includes "notes", file sharing, video upload, hyperlinks - interface can be confusing at first, but it is logical in ordering - encourages students to "build on" work of another (which could include invited expert guests) - not cheap, however
- In its own class: MemberClicks - offers, for a monthly fee, database and data collection solutions - perfect for large collaboration projects that lack IT support in-house
- NoteStar - free tool for use by students in a class that enables teachers to track PLB activities - part of the TrackStar suite of tools - assists with student note-taking and group communication
Online Inquiry Resources for math and science selected by ENC (Eisenhower National Clearinghouse)
- Ribit - from TIELabs, a FREE tool for creating inquiry-based activities (that should be primary source based) - search the archive of created projects or make your own
- Revolution - this "game" does not exist yet, but read through the short description to get a feel for what is coming - the topic is US History, the method is somewhere beyond a MOO
- Riverdeep Learning Village - for a district-wide collaborative curriculum development and implementation initiative - parent component - support for online student collaborations - assessments, correlations, web-based curriculum support - training - requires Netscape on Mac (performance is uneven)
Think.com - powerful content tool from Oracle, FREE to schools and districts (by application of an administrator) - not only hosts and promotes school-student-teacher-parent communication, but promotes collaboration with outside non-profit groups via secure e-mail - students can post "stickies" on each other's work to facilitate commenting
- TrackStar - organize web links into lessons with this FREE tool - you can also search the large archive of completed lessons
- TypePad - about $4.95 for weblog hosting without ads - allows multiple blogs and a lot of control over the look and feel of the blog - see also BlogDrive and Blogger
- Yahoo! Groups - create your own Public or Private group - acts like a listserv to notify the group of postings - discussion board, chat, polls/surveys, calendar - email subscription address - photographs and files can be uploaded to the group space or hosted separately through Yahoo! Briefcase or Yahoo! Photo - all information, incluing photos, can be shared with registered Yahoo! Messenger users (all OS are supported)
- WebQuests - this link takes you to our listing elsewhere on the Least Tern site
go commercial:
- GoToMyPC - Windows app allowing multiple users to access a single computer across Internet in realtime - not designed for collaboration, but can be used that way - monthly or yearly access fee to connect to service - easy installation (auto) - secure - not for a dialup connection - compatible with dynamic addressing (client and host can be on networks)
- icohere - provides, hosts, collaborates to create online communities for education and non-profits (together!)
- Vision2Lead - highlights Team approach (TeamRooms are virtual communities containing all needed tools for real-time collaboration)
Software Toolkit - some recommendations
Must have: Spreadsheet, graphing, word processing, databasing, image creation (paint) and manipulation, web page editor/creator, chat client, presentation application, science probeware, email, telephone
Optional: a desktop/laptop monitoring device that can be used on your own LAN can be used for collaboration if you are inventive - see our listing
- 3D Writer - generates hyperfiction - Windows only application - inexpensive
- ButtonTalk - hyperfiction for Mac (Classic) - it really works! Free download to create interactive "novels" or planning or exercises - exports to HTML - you can collaborate with the author of the software too
- Contribute 2 - Macromedia is in the mix - this app, new for OSX as well as Windows, allows individual teachers or groups to update web spaces remotely and independently - work offline - check-in feature allows for collaboration on a page - many users can access page to add content - integrates with Word, PowerPoint and Excel content
- Fire - chat client for Mac that accepts ALL chat clients - open source freeware - Windows users should use Gabber - Yahoo! Messenger is a cross-platoform possibility
- FirstClass - collaborative e-mail, chat, groups (software client or web-based, requires FC server)
- The Geometer's Sketchpad and Fathom from Key Curriculum Press (which offers three books about mathematical quilts)
- GollyGee Blocks - 3D geometric design - exports to iMovie, allowing creation of walk-throughs and dimensional puzzle activities - growing web site of lesson plans and ideas
- Inspiration, Kidspiration, CMap, PicoMap, SMART Ideas - concept mapping tools with varying degrees of depth and collaboration potential
- ImageJ - freeware image processing software (Java based and for all platforms) enables students 5-12, even younger, to perform scientific analysis of images for geographical, mathematical, scientific purposes - the image site CIPE (Center for Image Processing in Education) provides lessons and resources - software is also available web-based - RAM intensive which makes collaborative use desirable
- iStorm, iChalk - for a Mac network, these tools work with iChat to create a real-time collaboration experience that includes document annotation, drawing, chat
- iVisit - with software (Lite is free, or buy full version), web-based video, audio and text conferencing - reminds me of CUSeeMe
Jasper Project - collaborative problem-solving to develop mathematics understanding - grades 5 + - uses a series of "real life" video presented problems to engage students in problem-solving - poke through the site to find products or just begin by reading one or more of the Adventures - from Vanderbilt University
- KidPad - designed with a Kaiser Foundation Grant to explore k-6 education, this free application supports collaborative painting and explorations, hyperlinking and more - Windows only - USB support for multiple mice as well (not over Win 98) - some support and pedagogy on site
- Logo Blocks / Lego Logo / Mindstorms - see our Robotics and Programming resources
- MacJournal - free application for OS X that is used for journaling - journals can be imported from others and exported in various formats - supports most image and sound files and QT movies
- Mapmaker's Toolkit
- MathWorlds - for math enrichment in Middle School and pre-Algebra/Algebra classes - full, shareware and mini-app versions are available
- MicroWorlds : Journal Zone (online realtime collaboration in planning, grades 2-7 or so), MicroWorlds EX - grades 4 and up - create simulations with expanded toolkit and turtle features - Enriched Math (middle school) - check for OS X versions - currently 30-day demos are for PC
- Model-It - designed for handhelds but also very good for desktops (Mac and PC) this software allows students to model such topics as ecosystem balance, environmental change, ecological change - useful along with hands-on investigation or field work - free trial, low cost registration
- Quick Popup - cross platform tool for real-time desktop-to-desktop communication - more than a chat - useful for collaboration with a team inside of your school
- Sightspeed Video Messenger - download the app and register for service (a bit pricey) - obtain high quality, fast video collaboration with other members
- Squeak - although Alan Kay says there is a small learning curve, this takes time - kid friendly in organization - realtime collaboration and project building - SqueakLand provides support and downloadable projects for education and fun - the Who's Behind Squeak page includes articles about its pedagogy and value to education - free download and tutorials at both sites
- SubEthaEdit - The Coding Monkeys have updated their Mac-only (OS X) text collaboration software (freeware) - Hydra has become SubEthaEdit - keep and eye on this one - one use is collaborative programming (.html coding in middle school, C++, Java...) - collaborative writing is also a use - on a LAN, what a good way to train lower school students!
- ThinkerTools - from Berkeley - a modeling application for middle school investigations of the laws of motion, etc. Mac only - up to PPC (Classic mode)
Model School Projects - these projects have been identified by collaborating universities and organizations
- Birdhouse Network - collaboration with handhelds - middle school science - the site contains other projects (listed in side navigation bar)
- Candy's Project: Chickens - this is just a description of a pre-K project, but an attentive teacher will get inspired to do the same
- ChemSense - collaborative investigations in Chemistry - some project materials are available online
- CoVis - The Learning Through Collaborative Visualization Project - you will find here descriptions of successful projects - unfortunately, they are no longer active, but the descriptions are still valid - Middle and High School
- Environmental Detectives - a project prototype from MIT - collaboration in a handheld environment
- George Lucas Foundation: Edutopia Online - highlights, with video and text - model school projects
- Geometry in the Real World: Students as Architects - High School
- InterACTS - describes a 4-5 grade project to build a collaborative community within a district
- It's a Wild Ride - High school physics - collaborative teams design a roller coaster - this one comes with a free video and a great deal of support material
- Jason Project - use your high bandwidth connection to collaborate with real scientists realtime... This one has been around a long time and smoothed the wrinkles - comes with large support group
- Journey North - classic large-scale project - this one follows butterfly migration
- Montpeliar to Mumbai - a collaboration of schools and non-profits and a listserv on two continents - in progress
- Oreo Project - a yearly project organized by TechnoSpud (Jennifer Wagner) - you can get a good sense of it at the project reporting site - upper elementary, middle
- Project Based Learning with Multimedia - projects are in the Examples section - you can find out more about project-based multimedia pedagogy elsewhere in the site - there are, for example, good materials on media literacy, such as Powerful Images
- Save Our Insect! - Grade 2 science study - use this with BugScope (access a powerful microscope to view your own specimens)
- St. Louis WizKids - explore this educational/community collaboration through its collaboration tool of choice: a blog!
- Tech Learning - top 10 Projects - most of these projects are collaborative - links to project materials are available - middle and high school science, social studies, history
Locate Existing Lessons (1-class collaborations) and Projects to Join, Adapt, or Use
- Apple Learning Interchange - virtual learning experiences, many of which have a collaborative element, supported by Apple - here is a way to link to NASA, the Field Museum (science), and other non-profits - there are many links and ideas on the parent site as well.
- Art of Persuasion - scroll down to the links and a .pdf file - an inquiry project that focuses upon the use of posters to affect opinion, WWII - originally tied to multi-source study of All Quiet on the Western Front - by teacher Jim Burke
- BioInteractive - virtual explorations on high school biology topics from the Howard Hughes Medical Institute
- The Branding of America - from the Library of Congress, a short and sweet collaboration - more extensive projects for middle and high school can be found at The Learning Page, which uses the American Memories collection for (largely) inquiry-based activities
- The Case of Grandpa's Painting - an online interactive media literacy or art study activity that lends itself to collaboration - there are more and more of these becoming available - this one is notable for its pace, clarity, and obvious educational focus
CIESE Online Classroom Projects - Stevens Institute of Technology - projects are collaborative, data driven, primary source in focus - aligned to NJ standards - grades 5 and up
- The Creative Connections Project - projects connect schools to study African, Amazon Rainforest, China, the Galapagos, the Arctic - there is a small fee for each class - provides safe mail, picture exchange, and other tools
- Electronic Postcards from Around the World - a simple project for elementary students
Friendship Through Education: ePals - connects teachers and students with a global learning community through teacher designed projects
- The GLOBE Program - scientific investigation in a global online community - teacher training - both primary and secondary
- The Global Schoolhouse Projects Registry - searchable listing of world-wide collaborations eager for participants
Global Collaboration - projects that you can join as well as a How-To if you want to begin your own - from 21st Century Schools
Global Virtual Classroom - a non-profit organization supporting global collaboration through web-page design competitions (among other things)
iEARN - International Education and Resources Project - another site connecting kids in project-based projects - be sure to read about the Learning Circles projects (smaller groups) - Creative, Language Arts, Social Studies, Science
- Investigation Station : Teacher Workroom - projects designed for handhelds by HiCE - both pedagogy and clearnly explained lessons are available - Middle School and High School - topics include air quality, water quality, simple machines, motion & collisions, communicable diseases, cell phones (design project) and human migration - High School sites are not fully developed to date
- KDN - Kids Design Network - by registering your class for one of the projects, you can connect real-time to an engineer, who will advise and critique the student work (requires scheduling a time) - upper elementary, middle
- Kids Who Read - an international reading club - more focused upon upper elementary grades than higher
- Lewis and Clark Then and Now - Through the Apple Learning Interchange, students around the world can participate at several levels in reinactment and study of the Lewis & Clark Expedition
- Listening to the Walls Talk - community recording project with web page product - Middle and upper elementary
- Medical Mysteries - from Rice, interactive and collaborative problem solving scenarios focused upon infectious diseases
- MOOSE Crossing - a virtual environment for kids - collaboration, writing and programming - Middle School - requires PC or Mac software download, parent permission letter, and registration (free) - teacher's guides available
- Mysteries of Catalhoyuk - interactive archaeological inquiry activities based upon an actual site - Science Museum of Minnesota
- Mystery Object of the Month - base a collaborative inquiry activity around this monthly archaeological puzzle - Science Museum of Minnesota
- National Library of Virtual Manipulatives for Interactive Mathematics - k-12 virtual math - excellent organization, content and "usability" - entirely problem-solving and invites collaboration
- NCTM Illuminations - in cooperation with MarcoPolo, site offers interactive Math investigations by grade level groupings - Java enabled - topics include patterns, geometry, probability - also contains significant materials for teachers wishing to improve their teaching of Mathematics
NetAdventure - handheld collaborations from Concord Consortium and KidsSolve - include software to download - web-based collaborative challenges run monthly all year - topics in science, social science and technology - requires district or school registration
- Neopets - read our article about its value: Virtually There - the format is being adopted by educational online sites - see Whyville
- netomat - free in beta - requires internet connection and Java enabled - "pages" and projects, which can be multipage, are built locally, uploaded, and then available to all who access them - make them available via an email message built in to the design console - voice, slideshows, images (drawn and imported), text - changes are archived - see my samples at: http://my.netomat.net/eskymac/LTNeomats/index_email.html
NewzCrew - serious, controlled, moderated online discussions of current news issues - for High School - registered students are in collaborative groups and held to high standards of community membership and contribution - from Global Kids and PBS NewsHour
Online Learning Modules for Science - investigations that can be completed collaboratively - topics include illusions, virtual reality, molecular science and (my favorite) LunaRover, a beginning programming activity that should be used in collaborative elementary school teams
- Poetry Project - Blackboard access and student audio recordings of original poems - spearheaded by Anton Ninno
- PowerPoint templates for collaborative projects, with teaching guidelines
- QuarkNet - High school students join particle scientists in collaborative experiments through this site
- Raptors in the City - studying a falcon population in NYC, students learn about the urban environment, raptors, and more
- ribit - search for inquiry-based learning projects created by other teachers - this is a growing library
- SitesAlive! - links to collaborative projects, from Sabine Parish School System
- Taking it Global - discussion-based site organizes global action projects - this is the Education listing
Technospud - Jennifer Wagner always has a collaboration going - check out her calendar here, or click into the Archive to get an idea - great for the beginner!
- Tessellations Using Geometer's Sketchpad - just one example of an exercise that should be done as a collaboration - Middle School
- TrackStar - virtually all of the teacher-created created tracks, or projects, can be used collaboratively
- Stormy Weather - Middle School cooperative weather related activities - broadband connection recommended for this one
- vRoma - a virtual environment (MOO) set in ancient Rome
Whyville - a project not unlike Neopets, but with a decidedly "gender gap" and educational bent - write for the newspaper, make money playing educational games, use simulations
- WIKIpedia - open encyclopedia using WIKI technology - don't just read it, write it!! If you want to participate, be sure to learn how to use the WIKI posting system first
WISE - Web-based Inquiry Science Environment from Berkeley - join as a class and use their online tools to participate in middle school & high school level inquiry activities
- We have created model activities at several web sites, developed as samples in support of collaborative learning activities:
E. Sky-McIlvain 7/26/04